Diablo (игра): Разлика между версии

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<!--* Spells that were never made into the final game. The original game was supposed to have six spellbook pages (this can be checked on Diablo's manual, page #18, in a screenshot where the spellbook has six pages), unlike the four in the final, and the spells "left" in the cd are: Invisibility (whose icon graphic was reused for the Teleport Spell in [[Diablo 2]]), Blood Boil, Blood Ritual, Armageddon, Doom Serpent, Etherealize and Sentinel. Most of these spells are disabled, but some, like Etherealize, can be enabled with the help of hacks and Doom Serpents graphics can still be extracted from the game's main data file.
 
* Enemies that don't appear in the final game can such as Unraveler (who are now monsters in [[Diablo 2]] found in Act 2), Goat Lord, Incinerator, Bone Demon, Invisible Lord, The Arch Litch Malignus, and Devil Kin Brute can still be viewed in sprite form (.cl2) on the game's main data file.
 
* A towner named Tremain the Priest does not appear in the final game but there is sound files of his speech on the game's main data file. He was suppose to travel in and out of Tristram. He was also suppose to be the trigger to the Fleshdoom, Wielder of Shadowfang quest which also never made it into the games final stage. When you were to return the ancient demonblade named Shadowfang to Tremain he becomes consumed with hellfire and disappears and does not seem to return for the rest of the game. He was also said to of guided you through the Arch-Bishop Lazarus quest, instead of Cain, your reward was a mace called Lightforge.